Skip to content Changelog
- Dark character skill fixes
- Artifact battle-start buff chips
- SSR summon calls
- SSR summon auras
- Summon battle-start statuses
- Raid boss presets
- Gold bar raids row
- Unite and Fight NM90 / NM95
- My teams element filter
- Main-hand class rule
- Wonders pop-up
- Cardinal Emblem DEF bonus
- Crucible Seals in raids
- 6.6M default damage cap
- Rivalry boss damage terms
- Wizard Origin Crest DEF
- Off-element grid DEF
- Boss trigger ATK lock
- Boss hits round up
- NM90-100 DEF drop
- Row II class import
- Initial cooldown on resets
- Supplemental damage stacking
- Zosimos skill damage caps
- Shields and shield effects
- Owned shields import
- Row IV and V class fixes
- Auxiliary weapon support
- Class charge bar gains
- Class DEF and healing bonuses
- Sumaibito Bout mode
- Street King fake death
- Manadiver manatura follow-ups
- High Voltage per party
- Auto-revive fixes
- Nier's Thirsting auto-revive
- Eternal Vow once per battle
- Monk class passives
- Battle-start class skills
- Cap-only heals
- Bout normal attack cap
- HP-based stamina skills
- Ultimate Ensemble song menu
- Log Lop skill counting
- ATK and DEF Down stacks
- Per-turn icon chart
- Shield of Valor counters
- Shieldsworn Defiance and Oath
- Assault Drive damage caps
- Artifact amplify on every attack
- Charge attack cap after amplify
- Transcendence stats by step
- Share party 4K image
- Share card gear and boss
- Ultimate Ensemble song picking
- Heals read from skill text
- Healing specs boosts
- Dispel count and target fixes
- Versusia aura in expected mode
- Mastery-gated class rewards
- More class charge bar rewards
- Graphite Athos lower tier
- Octavia after-attack damage
- Kill time: Attacks at full lockout, free kill press
- Honor per hour lockout carry-over
- Event-timed character passives
- End-of-turn passive effects
- Critical-hit passive triggers
- Phantom passive buffs removed
- Triple-attack-only bonus damage
- HP-scaled passive curves
- More damage-taken caps
- More auto-activated skills
- More instant-damage skills
- More scaled passive boosts
- Sourced EMP and support values
- Conditions the simulator cannot read up from 0 to 2
- Skills that keep their status
- Damage-dealt level gains
- Scaled DEF against damage taken
- Critical-hit-only bonus damage
- Single-attack echo in expected mode
- Level-based charge bar gains
- More event-timed passives
- Kill time from frame counts
- Frame data in Settings
- Overdrive in the attack lockout
- Rotation time panel
- GW entry and reload timings
- Overdrive entry time
- Per-effect frame costs
- Combat log as breakdown tab
- Smooth enmity HP curves
- Charge bar transfers
- Random-effect skill tables
- More character skill fixes
- Main character gender setting
- Turn-end Refresh heals
- Percent and flat Revitalize heals
- Support-skill status immunity
- HP-scaled activation chances
- Priority-ordered support effects
- Per-stack turn-end heals
- Gorilla stamina boost
- Certain Armored grants
- Kept-status EMPs active
- Updated Sturm (Grand) kit
- New character Ewiyar (Halloween)
- New weapon Ewiyar-Pocus
- Main character supplemental overlap fix
- 147 character kits read more fully
- Damage caps and wards from support text
- Linked knock-outs and knock-out immunity
- Weighted random skill outcomes
- Turn progression skills
- Specialty weapon skill eligibility
- Aegis and Majesty HP boosts
- Buffs for 'another ally' never land on the caster
- More character EMP perks
- Event-timed EMP effects
- Inferred EMP proc chances
- EMP Reflect perk
- Effect chance and 'inferred' badge
- Group sim player names
- Host-first opening presses
- Stacked presses in one box
- Rotation builder in Group sim
- Remembered Group sim setup
- Group sim Reset to default
- Save as this team's rotation
- One-click rotation Update
- Ougi off covers subs
- Group sim drag and drop
- Right-click on Group sim boxes
- Faster Simulator presses
- Faster first Simulator load
- Phone layout across the site
- Tap tooltips on phones
- Summon call effects from their text
- Summon aura tier fix
- Summon aura element fix
- Belial aura caps
- Nobunaga's sub aura
- Refused summon call reasons
- Sariel's call in the calculator
- Team mode renamed Group sim
- Boss element picker
- All players timeline
- Honor per hour
- DMG Extension 1.2.0
- Drag-and-drop extension install
- Domain and Radiance import
- Star character import
- Weapon skill reading fixes
- Illustrious C.A. damage cap
- Wiki default skill levels
- Dark Opus pendulums at stage 1
- Charge bar gains round up
- Clear time seconds readable in team details
- Battle settings removed from team details
- Elemental damage reduction from skills and EMPs
- Elemental damage cuts read
- EMP chance to dodge all attacks
- Damage reduction vs foes in Overdrive
- Tune and Tuning as one status
- Robomi's Power Cell refills
- Damage skill cooldown effects on red skills only
- Team mode for four players
- Combo calls between players
- Attack lockout timing
- Per-player sheets and damage
- Cross summon in the Simulator
- Cross summon search field
- Fediel's call effects
- Foe max-HP damage boosts
- Conditions the simulator cannot read down from 5 to 0
- Charge attack use requirements
- Lecia (Grand) Orders and Dawnsky Edge
- Relic Buster Sabre and Gun rows
- Yngwie's Ironclad and Die-Hard Guy
- More EMP conditions and chances
- Elemental echo and mitigation supports
- 24 more status icons
- Ranger Origin class
- Counter strength fix
- Evaded foe hits
- Seox Dauntless Pack table
- EMP Counterattack DMG node
- Import class mastery check
- Skills for 17 weapons
- Draconic Progression EX ATK
- Exo Heliocentrum's Jurisdiction
- Verboten weapon skills
- Class EMP split nodes
- Ultima weapons take team element
- Ultima Melee-specialty text
- Status amounts in details
- Fewer phantom status grants
- Crest supplements per ally
- Chain of Falsehood blocks bar gains
- Strongest N.A. amplify only
- Metatron's Auroracoil
- Summon buff durations
- Overbrimming once per turn
- Debuff resistance stops debuffs
- Veil lasts the whole turn
- Summon calls remove foe buffs
- Salvation Teluma's fixed HP
- Seox's Counter Claw damage
- Seox's Thunderflash counters
- Defensive EMPs and class bonuses
- Damage reduction effects
- Training dummy attacks
- Random fight by default
- Better ring and earring advice
- No Critical artifact advice
- Import check icons
- A team's intended rotation
- Remix renamed to Copy
- DMG Extension download page
- Capture without extra windows
- Copy battles for Verify
- Lancer Origin in the simulator
- Repeated EMP nodes all count
- Charge Bar Speed EMP
- Skill supplements (Sennen Goji, Lodern)
- Back-row Evoker supports
- Zeta's Crimson Will
- The Sun's Double Strike
- Lancer Origin skill tables
- Percival (Grand) King's Blaze
- Support skill damage tables
- Grid HP by weapon element
- Grid Zion's Rigor hit
- Grid HP cut, DEF, heal cap
- Summon chain burst auras
- Weapon skills against foe statuses
- Haaselia's per-turn ramp
- Sophia's full kit
- Zeta's Sirius Light and Roar
- Fewer phantom heals
- Team tab HP with rings
- Transcendent Blue counts for Zosimos
- Aether Xenoglossia once, 10 crests
- Nier 6★
- Nier 6★ animation
- Class EMP import (GBF Capture)
- Verify reads Full Elixir
- Verify reads killing blows
- Acies summon element testing
- Foe Overdrive specials by HP band
- Entering Overdrive skips HP triggers
- Poppet Hareloom GameWith values
- One crit roll per attack
- No foe DEF ceiling
- Rings of Fate bonuses
- Ring notice for old rotations
- Origination's Halo icons
- Arcane Field turn-end damage
- What-if workbench for saved rotations
- Ring, earring and artifact optimizer
- Ring and earring lines simulated
- Artifact battle lines simulated
- HP costs for skills
- Earring Enmity +11 and +12
- Optimize weapon setups (awakening, keys, AX, ...)
- Ranked awakening and key setups
- Best possible artifacts with farming lists
- Faster local Optimize on many cores
- Toasts above dialogs
- Skill-level stepper from the default
- Game team import (GBF Capture extension)
- Battle log bundles
- Faster, smarter Verify
- Bullet effects resolve per shot
- Saved rotations
- Weapon grid optimizer
- Skill cast requirements and costs (Octavia, Karin, Bhadra, Lobelia, ...)
- Linked-skill markers (Halluel and Malluel, Lecia, Nectar, ...)
- Rosetta (Grand) barrier release
- Foe debuff immunity, Wasted, multi-element charge attacks
- Yorozuya radiance
- Skill data: phantom levels and stacks removed, Nemone updated
- Cast costs for 40+ characters (Korwa, Lamretta, Killua, ...)
- Fixed plain damage and lethal-hit supports
- Debuff immunity from status text; Veil used up
- Solo modes pause sidelined allies
- Mugen Rampage, Can't Act, Closing Dance
- Rosamia (FLB) and Cidala kits updated
- Super Cidala as her own character
- Shields and buffs that scale with a status level (Vania and Malinda, Lilele, Relic Buster)
- Auto-cast skills respect Can't Act; one-time immunities all used up
- Nemone, Grea (Summer), Florence, Richard fixes; status icons
- Lecia (Grand) and Yngwie styles as their own characters; style switch pairs base and style
- Nemone counts, Relic Buster Machine Cell spend, Narmaya (Yukata) plain damage
- Amplify supports priced as normal-attack amplify; more skills that can't be used refused
- 99 more status icons; Malinda art
- Conditions the simulator cannot read down from 1,150 to 5
- Shields and Armored
- Sub-ally switch skills
- Foe charge diamonds and Delay
- Third-hit supplements
- Recast toggles and random picks
- Per-ally skill conditions
- Delayed skill effects
- Skill data fixes (Yurius, Caim, Lucio)
- Quadruple attacks
- Skill form picks (Olivia, Yuel)
- Autorevive
- Ignore elemental resistance
- Foe-side skill effects (Cain, Magisa)
- Recastable skills and linked cooldowns
- Autorevive on every knock-out
- Form and joint charge attacks
- Solo modes (Freezie, Nicholas)
- Skill data fixes (Tien Bounty, Lily, Aqours, Mahira)
- Skill data: 79 statuses on the wrong side fixed
- Fated Chain in V2 raids
- Boss Overdrive entry effects
- Skill event conditions
- Boss mode bar (Overdrive / Break)
- More skill conditions read
- EMP proc chances (wiki)
- Yngwie / Vira form switches
- Ilsa (Light) stance fixes
- Misc battle options group
- Damage tab removed (simulator only)
- Skill library in the simulator
- Skill conditions in the simulator
- Support skill conditions
- One-time support effects
- Unread conditions reported
- Base form by default (17 characters)
- Extra-hit skill branches
- Party composition conditions
- Friday option (Ultimate Friday)
- Unremovable debuffs kept by clears
- Charge attack ally buffs (wiki)
- Buff / debuff categories (95 statuses)
- Ilsa (Light) / Lucio (Grand) / Bowman fixes
- Upgraded-skill missing buffs (100+ rows)
- Ally buff casting fixes
- Bonus element damage links
- Hostility and buff durations
- Main / support summon HP auras
- Skill damage caps (130+ skills)
- Upgraded-skill buff fixes
- Skill target fixes
- Skill heal amounts
- Starting skill cooldowns
- Orchid / Vaseraga / Wulf and Renie fixes
- Zoro and Sanji / Beatrix / Tyra fixes
- Foe debuff placement fixes
- Enmity curve fixes
- Drain heal fixes
- Reflected Rumination fixes
- Celestial Dominion fixes
- Instant Recast fixes
- Artifact skill-cooldown amplify
- Victoriae Calculus skill picker
- Unchallenged fix
- Backline sub-in on KO
- Full Elixir formation restore
- Burst Refrain starting cooldown
- Max awakening on slot
- Artifact skill search
- Change class button
- Multi-buff dispels
- Recast button display
- Backline enters at turn end
- Princely Tides / Oxen Tides fixes
- All-ally substitutes
- Superior-element reduction fix
- Full-force counter hit limit
- Weapon key and awakening thumbnails
- MC EMP DA / TA icons
- MC animations
- Star Character
- MC skill and accessory icons
- Character HP / ATK fixes