Extension Changelog

Changelog

  • Dark character skill fixes
  • Artifact battle-start buff chips

  • SSR summon calls
  • SSR summon auras
  • Summon battle-start statuses
  • Raid boss presets
  • Gold bar raids row
  • Unite and Fight NM90 / NM95
  • My teams element filter
  • Main-hand class rule
  • Wonders pop-up
  • Cardinal Emblem DEF bonus
  • Crucible Seals in raids
  • 6.6M default damage cap
  • Rivalry boss damage terms
  • Wizard Origin Crest DEF
  • Off-element grid DEF
  • Boss trigger ATK lock
  • Boss hits round up
  • NM90-100 DEF drop
  • Row II class import
  • Initial cooldown on resets
  • Supplemental damage stacking
  • Zosimos skill damage caps

  • Shields and shield effects
  • Owned shields import
  • Row IV and V class fixes
  • Auxiliary weapon support
  • Class charge bar gains
  • Class DEF and healing bonuses
  • Sumaibito Bout mode
  • Street King fake death
  • Manadiver manatura follow-ups
  • High Voltage per party
  • Auto-revive fixes
  • Nier's Thirsting auto-revive
  • Eternal Vow once per battle
  • Monk class passives
  • Battle-start class skills
  • Cap-only heals
  • Bout normal attack cap
  • HP-based stamina skills
  • Ultimate Ensemble song menu
  • Log Lop skill counting
  • ATK and DEF Down stacks
  • Per-turn icon chart
  • Shield of Valor counters
  • Shieldsworn Defiance and Oath
  • Assault Drive damage caps
  • Artifact amplify on every attack
  • Charge attack cap after amplify
  • Transcendence stats by step
  • Share party 4K image
  • Share card gear and boss
  • Ultimate Ensemble song picking
  • Heals read from skill text
  • Healing specs boosts
  • Dispel count and target fixes
  • Versusia aura in expected mode
  • Mastery-gated class rewards
  • More class charge bar rewards
  • Graphite Athos lower tier
  • Octavia after-attack damage
  • Kill time: Attacks at full lockout, free kill press
  • Honor per hour lockout carry-over

  • Event-timed character passives
  • End-of-turn passive effects
  • Critical-hit passive triggers
  • Phantom passive buffs removed
  • Triple-attack-only bonus damage
  • HP-scaled passive curves
  • More damage-taken caps
  • More auto-activated skills
  • More instant-damage skills
  • More scaled passive boosts
  • Sourced EMP and support values
  • Conditions the simulator cannot read up from 0 to 2
  • Skills that keep their status
  • Damage-dealt level gains
  • Scaled DEF against damage taken
  • Critical-hit-only bonus damage
  • Single-attack echo in expected mode
  • Level-based charge bar gains
  • More event-timed passives
  • Kill time from frame counts
  • Frame data in Settings
  • Overdrive in the attack lockout
  • Rotation time panel
  • GW entry and reload timings
  • Overdrive entry time
  • Per-effect frame costs
  • Combat log as breakdown tab
  • Smooth enmity HP curves
  • Charge bar transfers
  • Random-effect skill tables
  • More character skill fixes
  • Main character gender setting
  • Turn-end Refresh heals
  • Percent and flat Revitalize heals
  • Support-skill status immunity
  • HP-scaled activation chances
  • Priority-ordered support effects
  • Per-stack turn-end heals
  • Gorilla stamina boost
  • Certain Armored grants
  • Kept-status EMPs active
  • Updated Sturm (Grand) kit
  • New character Ewiyar (Halloween)
  • New weapon Ewiyar-Pocus
  • Main character supplemental overlap fix

  • 147 character kits read more fully
  • Damage caps and wards from support text
  • Linked knock-outs and knock-out immunity
  • Weighted random skill outcomes
  • Turn progression skills
  • Specialty weapon skill eligibility
  • Aegis and Majesty HP boosts
  • Buffs for 'another ally' never land on the caster
  • More character EMP perks
  • Event-timed EMP effects
  • Inferred EMP proc chances
  • EMP Reflect perk
  • Effect chance and 'inferred' badge
  • Group sim player names
  • Host-first opening presses
  • Stacked presses in one box
  • Rotation builder in Group sim
  • Remembered Group sim setup
  • Group sim Reset to default
  • Save as this team's rotation
  • One-click rotation Update
  • Ougi off covers subs
  • Group sim drag and drop
  • Right-click on Group sim boxes
  • Faster Simulator presses
  • Faster first Simulator load
  • Phone layout across the site
  • Tap tooltips on phones

  • Summon call effects from their text
  • Summon aura tier fix
  • Summon aura element fix
  • Belial aura caps
  • Nobunaga's sub aura
  • Refused summon call reasons
  • Sariel's call in the calculator
  • Team mode renamed Group sim
  • Boss element picker
  • All players timeline
  • Honor per hour
  • DMG Extension 1.2.0
  • Drag-and-drop extension install
  • Domain and Radiance import
  • Star character import
  • Weapon skill reading fixes
  • Illustrious C.A. damage cap
  • Wiki default skill levels
  • Dark Opus pendulums at stage 1
  • Charge bar gains round up
  • Clear time seconds readable in team details
  • Battle settings removed from team details
  • Elemental damage reduction from skills and EMPs
  • Elemental damage cuts read
  • EMP chance to dodge all attacks
  • Damage reduction vs foes in Overdrive
  • Tune and Tuning as one status
  • Robomi's Power Cell refills
  • Damage skill cooldown effects on red skills only

  • Team mode for four players
  • Combo calls between players
  • Attack lockout timing
  • Per-player sheets and damage
  • Cross summon in the Simulator
  • Cross summon search field
  • Fediel's call effects
  • Foe max-HP damage boosts
  • Conditions the simulator cannot read down from 5 to 0
  • Charge attack use requirements
  • Lecia (Grand) Orders and Dawnsky Edge
  • Relic Buster Sabre and Gun rows
  • Yngwie's Ironclad and Die-Hard Guy
  • More EMP conditions and chances
  • Elemental echo and mitigation supports
  • 24 more status icons
  • Ranger Origin class
  • Counter strength fix
  • Evaded foe hits
  • Seox Dauntless Pack table
  • EMP Counterattack DMG node
  • Import class mastery check

  • Skills for 17 weapons
  • Draconic Progression EX ATK
  • Exo Heliocentrum's Jurisdiction
  • Verboten weapon skills
  • Class EMP split nodes
  • Ultima weapons take team element
  • Ultima Melee-specialty text
  • Status amounts in details
  • Fewer phantom status grants
  • Crest supplements per ally
  • Chain of Falsehood blocks bar gains
  • Strongest N.A. amplify only
  • Metatron's Auroracoil
  • Summon buff durations
  • Overbrimming once per turn
  • Debuff resistance stops debuffs
  • Veil lasts the whole turn
  • Summon calls remove foe buffs
  • Salvation Teluma's fixed HP
  • Seox's Counter Claw damage
  • Seox's Thunderflash counters
  • Defensive EMPs and class bonuses
  • Damage reduction effects
  • Training dummy attacks
  • Random fight by default
  • Better ring and earring advice
  • No Critical artifact advice
  • Import check icons
  • A team's intended rotation
  • Remix renamed to Copy
  • DMG Extension download page
  • Capture without extra windows
  • Copy battles for Verify

  • Lancer Origin in the simulator
  • Repeated EMP nodes all count
  • Charge Bar Speed EMP
  • Skill supplements (Sennen Goji, Lodern)
  • Back-row Evoker supports
  • Zeta's Crimson Will
  • The Sun's Double Strike
  • Lancer Origin skill tables
  • Percival (Grand) King's Blaze
  • Support skill damage tables
  • Grid HP by weapon element
  • Grid Zion's Rigor hit
  • Grid HP cut, DEF, heal cap
  • Summon chain burst auras
  • Weapon skills against foe statuses
  • Haaselia's per-turn ramp
  • Sophia's full kit
  • Zeta's Sirius Light and Roar
  • Fewer phantom heals

  • Team tab HP with rings
  • Transcendent Blue counts for Zosimos
  • Aether Xenoglossia once, 10 crests
  • Nier 6★
  • Nier 6★ animation
  • Class EMP import (GBF Capture)
  • Verify reads Full Elixir
  • Verify reads killing blows

  • Acies summon element testing
  • Foe Overdrive specials by HP band
  • Entering Overdrive skips HP triggers
  • Poppet Hareloom GameWith values
  • One crit roll per attack
  • No foe DEF ceiling
  • Rings of Fate bonuses
  • Ring notice for old rotations
  • Origination's Halo icons
  • Arcane Field turn-end damage

  • What-if workbench for saved rotations
  • Ring, earring and artifact optimizer
  • Ring and earring lines simulated
  • Artifact battle lines simulated
  • HP costs for skills
  • Earring Enmity +11 and +12
  • Optimize weapon setups (awakening, keys, AX, ...)
  • Ranked awakening and key setups
  • Best possible artifacts with farming lists
  • Faster local Optimize on many cores
  • Toasts above dialogs
  • Skill-level stepper from the default

  • Game team import (GBF Capture extension)
  • Battle log bundles
  • Faster, smarter Verify
  • Bullet effects resolve per shot
  • Saved rotations
  • Weapon grid optimizer

  • Skill cast requirements and costs (Octavia, Karin, Bhadra, Lobelia, ...)
  • Linked-skill markers (Halluel and Malluel, Lecia, Nectar, ...)
  • Rosetta (Grand) barrier release
  • Foe debuff immunity, Wasted, multi-element charge attacks
  • Yorozuya radiance
  • Skill data: phantom levels and stacks removed, Nemone updated
  • Cast costs for 40+ characters (Korwa, Lamretta, Killua, ...)
  • Fixed plain damage and lethal-hit supports
  • Debuff immunity from status text; Veil used up
  • Solo modes pause sidelined allies
  • Mugen Rampage, Can't Act, Closing Dance
  • Rosamia (FLB) and Cidala kits updated
  • Super Cidala as her own character
  • Shields and buffs that scale with a status level (Vania and Malinda, Lilele, Relic Buster)
  • Auto-cast skills respect Can't Act; one-time immunities all used up
  • Nemone, Grea (Summer), Florence, Richard fixes; status icons
  • Lecia (Grand) and Yngwie styles as their own characters; style switch pairs base and style
  • Nemone counts, Relic Buster Machine Cell spend, Narmaya (Yukata) plain damage
  • Amplify supports priced as normal-attack amplify; more skills that can't be used refused
  • 99 more status icons; Malinda art

  • Conditions the simulator cannot read down from 1,150 to 5
  • Shields and Armored
  • Sub-ally switch skills
  • Foe charge diamonds and Delay
  • Third-hit supplements
  • Recast toggles and random picks
  • Per-ally skill conditions
  • Delayed skill effects
  • Skill data fixes (Yurius, Caim, Lucio)
  • Quadruple attacks
  • Skill form picks (Olivia, Yuel)
  • Autorevive
  • Ignore elemental resistance
  • Foe-side skill effects (Cain, Magisa)
  • Recastable skills and linked cooldowns
  • Autorevive on every knock-out
  • Form and joint charge attacks
  • Solo modes (Freezie, Nicholas)
  • Skill data fixes (Tien Bounty, Lily, Aqours, Mahira)
  • Skill data: 79 statuses on the wrong side fixed

  • Fated Chain in V2 raids
  • Boss Overdrive entry effects
  • Skill event conditions
  • Boss mode bar (Overdrive / Break)
  • More skill conditions read
  • EMP proc chances (wiki)
  • Yngwie / Vira form switches
  • Ilsa (Light) stance fixes
  • Misc battle options group
  • Damage tab removed (simulator only)
  • Skill library in the simulator
  • Skill conditions in the simulator
  • Support skill conditions
  • One-time support effects
  • Unread conditions reported
  • Base form by default (17 characters)
  • Extra-hit skill branches
  • Party composition conditions
  • Friday option (Ultimate Friday)
  • Unremovable debuffs kept by clears
  • Charge attack ally buffs (wiki)
  • Buff / debuff categories (95 statuses)
  • Ilsa (Light) / Lucio (Grand) / Bowman fixes
  • Upgraded-skill missing buffs (100+ rows)
  • Ally buff casting fixes
  • Bonus element damage links
  • Hostility and buff durations
  • Main / support summon HP auras
  • Skill damage caps (130+ skills)
  • Upgraded-skill buff fixes
  • Skill target fixes
  • Skill heal amounts
  • Starting skill cooldowns
  • Orchid / Vaseraga / Wulf and Renie fixes
  • Zoro and Sanji / Beatrix / Tyra fixes
  • Foe debuff placement fixes

  • Enmity curve fixes
  • Drain heal fixes
  • Reflected Rumination fixes
  • Celestial Dominion fixes
  • Instant Recast fixes
  • Artifact skill-cooldown amplify
  • Victoriae Calculus skill picker
  • Unchallenged fix
  • Backline sub-in on KO
  • Full Elixir formation restore
  • Burst Refrain starting cooldown
  • Max awakening on slot
  • Artifact skill search
  • Change class button
  • Multi-buff dispels
  • Recast button display
  • Backline enters at turn end
  • Princely Tides / Oxen Tides fixes
  • All-ally substitutes
  • Superior-element reduction fix
  • Full-force counter hit limit

  • Weapon key and awakening thumbnails
  • MC EMP DA / TA icons
  • MC animations
  • Star Character
  • MC skill and accessory icons
  • Character HP / ATK fixes